
How might we create a wearable fidgeting toy which is function, fun, and visually appealing?
Sketching and Prototyping
The process for creating GEO started with sketching various forms and creating mock ups to test the “play” or how interesting the form is.
I decided on the concept of magnetic fidget rings. I then moved into creating various forms, testing the number of rings, and making changes to the forms to help dictate the user interaction.
User Feedback
The users were able to find many fidgeting interactions for the rings and overall enjoyed them. They were able to spin, twist, pull apart, and do many actions with them all while feeling like they were well constructed and intuitive.
Although they enjoyed the rings, the users found the case to be lacking. They wanted to be able to fidget with the case in addition to the rings if they were to carry around both.
Based on user feedback, I re-designed the case to become part of the fidgeting experience.

GEO has many fidgeting capabilities and sensory stimulators. The inlaid magnets of the rings allows the user to spin, twist, roll, clack, and pull them apart all creating a very satisfying experience.
Pulls
Twists
Spins
